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Bugatti Divo Hard Surface Model

The goal of this project was to use Maya and substance painter to create a vehicle. I chose the bugatti divo to challenge my hard surface modeling skills and learn to model organic structures with an economic topology in mind. My main goal was to have a model that had few poly to use it in a game engine. The body of the car came to around 18k poly after smoothing.

Bugatti Divo Back View

Bugatti Divo Back View

Bugatti Divo Front View

Bugatti Divo Front View

Ambient Occlusion Back View

Ambient Occlusion Back View

Ambient Occlusion

Ambient Occlusion